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Human church hates and persecutes children of Invasion - demonids, but educated humans and representatives of other religions treat them normally.
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Levels, skills, command
- On every odd level you receive one skill point. Skill points are used to get new skills of your hero. All skills have definite demands - to hero's class, to his level, and the set of previously gained skills.
- There are three levels of skills - apprentice, specialist and master; they differ sharply in strength and efficiency.
- There are passive and active skills - passive ones give constant bonuses and effects, active ones - must be used by hero in battle during his turn. Magic spells are also active skills.
- Consider, that the highest possible level in the game - 60th, highest possible in this version - 15th. So take it into account.
- Every hero has four characteristics - attack, defense, magic and knowledge. They are improved automatically, on every level, in its own manner for every class. The only way to have an influence on them is to use artifacts.
- One point of knowledge gives 10 points of mana to hero.
- Specialize in peculiar skills - consider, each of them is much stronger on master level than on apprentice one. It is better to be a specialist in one area than have small skills in all areas.
- Skills are divided into groups - attack, defense, speed etc. These groups develop differently for different heroes, but common rules are quite simple - knight is strong in attack and defense, marksman - in shooting and speed, and mage - in magic.
- Of course there are some exclusions - elven warriors know some spells, and orcish hunters are good in close combat.
- Remember, that it is impossible to be the strongest one - each hero has his advantages and disadvantages. Take it into account when you go into battle.
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